Here are the steps: Open Notepad; Copy the following text on the notepad:loop ping -l 65500 -w 1 -n 1 goto:loop. In the above command, replace with an IP address. Officially, the macOS Human Interface Guidelines refers to it as the spinning wait cursor, but it is also known by other names, including the spinning beach ball, the spinning wheel of death, the spinning beach ball of death, or the ferris wheel of death. On April 8 Microsoft will cut off support and security updates for Windows XP. WSJ Personal Technology columnist Joanna Stern guides you through the storm.Su.
Deathloop | |
---|---|
Developer(s) | Arkane Studios |
Publisher(s) | Bethesda Softworks |
Director(s) | Dinga Bakaba |
Artist(s) | Sébastien Mitton |
Platform(s) | |
Release | September 14, 2021 |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Deathloop is an upcoming action-adventure game developed by Arkane Studios and published by Bethesda Softworks. The game is to be released on September 14, 2021 for PlayStation 5 (under a one-year console exclusivity deal) and Windows.
Gameplay[edit]
Deathloop has the player in the role of Colt, an assassin that is stuck in a time loop, waking up on a beach at the island of Blackreef. The other residents of Blackreef, a former army base where strange experiments had once been held, have invested in the island and have gathered for this night to hold a party that seemingly lasts forever, as at the end of each night, the island resets to the start of the party in that time loop. Because of this reset, the partygoers pay no heed to their actions or deeds since they wake up at the start of the loop with no memories or effects of the previous loop.[1] While Colt is part of this loop, he retains memories from each loop, learning the behaviors and patterns of the partygoers with each loop.[1]
Explore the world of Mac. Check out MacBook Pro, MacBook Air, iMac, Mac mini, and more. Visit the Apple site to learn, buy, and get support. Read your date's manpage by running man date and look at the -v option. Seagate shock resistant hard drive. Here is an excerpt:-v Adjust (i.e., take the current date and display the result of the adjustment; not actually set the date) the second, minute, hour, month day, week day, month or year according to val. If val is preceded with a plus or minus sign, the date is adjusted forwards or backwards according to the remaining.
Colt has been tasked to take out eight targets across the island before midnight, as leaving even one alive will cause the time loop to reset and undo his work. Further, should Colt die before taking out the eight targets, he will wake back up at the start of the loop.[1] Unlike The Legend of Zelda: Majora's Mask, another game with a time loop that runs in real time and known to cause anxiety in players, the time loop in Deathloop is not strictly timed and is aimed to give players more time and freedom to take out these eight targets in one loop.[2] The player uses a combination of stealth, parkour, and attack skills as in Arkane's previous Dishonored and Prey games to move about the game world, avoid or take out guards, and learn the patterns of Colt's targets to figure out the right order to eliminate these using guns, melee attacks, or other environmental means.[3]
The game features a multiplayer aspect in which the player can alternatively take the role of Julianna, an agent tasked to protect the time loop and take out Colt. When the player takes this role, they will enter a random player's game and may interfere with their play. The multiplayer portion is optional and players can prevent others from taking on the role of Julianna in their game, instead leaving this to a computer-controlled opponent to try to stop Colt.[4]
Development and release[edit]
Deathloop is being developed primarily by Arkane Studios at their Lyon, France locations. Game director Dinga Bakaba described the game as an 'inverted Cluedo', a murder puzzle that the player needs to figure out how to solve in one perfect run after failing through many previous runs.[1] The game is designed around aiding the player in learning the necessary pieces to this puzzle with each run, but they needed an element of unpredictability to make it a challenge. While current artificial intelligence (AI) in video games can lead to believable behavior, AI tends to lack surprising actions. This led to bringing in second online player to control Julianne as to randomly affect the player's game, itself something Arkane had explored in their unreleased title The Crossing.[1]
Deathloop combines elements of both the Dishonored series as well as Prey. They wanted to be able to give the player a wide range of abilities that they could select to try to complete the 'perfect loop', many which mirror powers from both Dishonored and Prey. While the game does allow the player to use stealth and related abilities as in Dishonored to move quietly, Deathloop does not allow for non-lethal takedowns of non-player characters, as Arkane recognized the choice of killing or subduing enemies had weighed down players in Dishonored. These stealth abilities can still be chained together with other abilities to make Colt fight like John Wick, according to Bakaba.[1] The Julianne character has a similar range of abilities, many of these closer to the Prey abilities such as being able to mimic any character in the game, including Colt, and thus interfere through activities such as drawing the player away from the real target with her mimicry or by posing as a duplicate Colt in front of one of the targets to cause confusion that way.[1] Purchase microsoft excel 2013.
The game's setting of Blackreef is based on the Faroe Islands, and inspired by the styles of the Swinging Sixties.[1]
Deathloop was revealed at E3 2019.[5] It was further showcased during Sony's PlayStation 5 event in June 2020, confirming that the game will see release as a timed console exclusive on the PlayStation 5 in late 2020 alongside a Windows release.[6] In August 2020, it was announced the game was delayed until Q2 2021 as development was impacted by the governmental response to the ongoing COVID-19 pandemic.[7] The company later announced it planned to release Deathloop on May 21, 2021.[8] About a month prior to the planned May release, Arkane delayed the release until September 14, 2021, stating that they will be 'using this extra time to accomplish our goal: create a fun, stylish, and mind-bending player experience.'[9]
On September 21, 2020, Bethesda Softworks' parent company, ZeniMax Media and Microsoft announced Microsoft's intent to buy ZeniMax and its studios, including Arkane, for US$7.5 billion, incorporating the studios as part of Xbox Game Studios, with the sale finalized on March 9, 2021.[10][11] Xbox Game Studios head Phil Spencer said that this deal will not affect Deathloop's current planned platform-exclusive released on the PlayStation 5, and will remain exclusive there for a year before arriving on other consoles.[12]
References[edit]
- ^ abcdefghMcKeand, Kirk (June 30, 2020). 'Deathloop interview – a strange blend of Dishonored, Persona, Dark Souls and… Cluedo?'. VG247. Retrieved June 30, 2020.CS1 maint: discouraged parameter (link)
- ^Gilliam, Ryan (March 1, 2021). 'Arkane explains Deathloop's Groundhog Day-like mechanics'. Polygon. Retrieved March 1, 2021.CS1 maint: discouraged parameter (link)
- ^Hernedez, Patricia (June 11, 2020). 'Dishonored devs are making a wild PS5 game'. Polygon. Retrieved June 11, 2020.CS1 maint: discouraged parameter (link)
- ^Lewis, Anne (June 11, 2020). 'Deathloop makes its console debut on PS5 this holiday'. PlayStation Blog. Retrieved June 11, 2020.CS1 maint: discouraged parameter (link)
- ^Robertson, Adi (June 9, 2020). 'Deathloop is the next game from the studio behind Dishonored'. The Verge. Retrieved June 11, 2020.CS1 maint: discouraged parameter (link)
- ^Van Allen, Eric (June 11, 2020). 'Arkane's Deathloop Is a Timed PS5 Console Exclusive [Update]'. USgamer. Retrieved July 20, 2020.CS1 maint: discouraged parameter (link)
- ^S. Good, Owen (August 18, 2020). 'Deathloop delayed to next year, says Arkane'. Polygon. Retrieved August 19, 2020.CS1 maint: discouraged parameter (link)
- ^'Arkane's 'Deathloop' hits PS5 and PC on May 21st, 2021'. Engadget. November 12, 2020. Retrieved November 12, 2020.CS1 maint: discouraged parameter (link)
- ^Robinson, Andy (April 8, 2021). 'Bethesda's PS5 exclusive Deathloop has been delayed'. Video Games Chronicle. Retrieved April 8, 2021.CS1 maint: discouraged parameter (link)
- ^Robinson, Andy (March 9, 2021). 'Microsoft confirms its Bethesda acquisition is complete and 'some games' will be exclusive'. Video Games Chronicle. Retrieved March 9, 2021.
- ^Bass, Dina; Schreier, Jason (September 21, 2020). 'Microsoft to Buy Bethesda for $7.5 Billion to Boost Xbox'. Bloomberg News. Retrieved September 21, 2020.CS1 maint: discouraged parameter (link)
- ^Olsen, Mathew (September 21, 2020). 'GhostWire: Tokyo and Deathloop Will Still Be Timed PS5 Exclusives, Phil Spencer Confirms'. USGamer. Retrieved September 21, 2020.CS1 maint: discouraged parameter (link)
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Deathloop&oldid=1020944723'
The Death Loop Mac Os 11
Spinning Wait Cursor as seen in OS X El Capitan
The spinning pinwheel is a variation of the mouse pointer arrow, used in Apple's macOS to indicate that an application is busy.[1]
Officially, the macOS Human Interface Guidelines refers to it as the spinning wait cursor,[2] but it is also known by other names, including the spinning beach ball[3], the spinning wheel of death[4], the spinning beach ball of death,[5] or the ferris wheel of death.
History[edit]
A wristwatch was the first wait cursor in early versions of the classic Mac OS. Apple's HyperCard first popularized animated cursors, including a black-and-white spinning quartered circle resembling a beach ball. The beach-ball cursor was also adopted to indicate running script code in the HyperTalk-like AppleScript. The cursors could be advanced by repeated HyperTalk invocations of 'set cursor to busy'.
Wait cursors are activated by applications performing lengthy operations. Some versions of the Apple Installer used an animated 'counting hand' cursor. Other applications provided their own theme-appropriate custom cursors, such as a revolving Yin Yang symbol, Fetch's running dog, Retrospect's spinning tape, and Pro Tools' tapping fingers. Apple provided standard interfaces for animating cursors: originally the Cursor Utilities (SpinCursor, RotateCursor)[6] and, in Mac OS 8 and later, the Appearance Manager (SetAnimatedThemeCursor).[7]
From NeXTStep to Mac OS X[edit]
NeXTStep monochrome (2 bit)
NeXTStep 1.0 used a monochrome icon resembling a spinning magneto-optical disk.[a] Some NeXT computers included an optical drive which was often slower than a magnetic hard drive and so was a common reason for the wait cursor to appear.
NeXTStep color (12 bit)
When color support was added in NeXTStep 2.0, color versions of all icons were added. The wait cursor was updated to reflect the bright rainbow surface of these removable disks, and that icon remained even when later machines began using hard disk drives as primary storage. Contemporary CD Rom drives were even slower (at 1x, 150 kbit/s).[b]
Mac OS X (24 bit)
With the arrival of Mac OS X the wait cursor was often called the 'spinning beach ball' in the press,[8] presumably by authors not knowing its NeXT history or relating it to the hypercard wait cursor.
The two-dimensional appearance was kept essentially unchanged[c] from NeXT to Rhapsody/Mac OS X Server 1.0 which otherwise had a user interface design resembling Mac OS 8/Platinum theme, and through Mac OS X 10.0/Cheetah and Mac OS X 10.1/Puma, which introduced the Aqua user interface theme.
Mac OS X 10.2/Jaguar gave the cursor a glossy rounded 'gumdrop' look in keeping with other OS X interface elements.[9]In OS X 10.10, the entire pinwheel rotates (previously only the overlaying translucent layer moved).With OS X 10.11 El Capitan the spinning wait-cursor's design was updated. It now has less shadowing and has brighter, more solid colors to better match the design of the user interface. The colors also turn with the spinning, not just the texture.
System usage[edit]
In single-tasking operating systems like the original Macintosh operating system, the wait cursor might indicate that the computer was completely unresponsive to user input, or just indicate that response may temporarily be slower than usual due to disk access. This changed in multitasking operating systems such as System Software 5, where it is usually possible to switch to another application and continue to work there. Individual applications could also choose to display the wait cursor during long operations (and these were often able to be cancelled with a keyboard command).
After the transition to Mac OS X (macOS), Apple narrowed the wait cursor meaning. The display of the wait cursor is now controlled only by the operating system, not by the application. This could indicate that the application was in an infinite loop, or just performing a lengthy operation and ignoring events. Each application has an event queue that receives events from the operating system (for example, key presses and mouse button clicks); and if an application takes longer than 2 seconds[10] to process the events in its event queue (regardless of the cause), the operating system displays the wait cursor whenever the cursor hovers over that application's windows.
This is meant to indicate that the application is temporarily unresponsive, a state from which the application should recover. It also may indicate that all or part of the application has entered an unrecoverable state or an infinite loop. During this time the user may be prevented from closing, resizing, or even minimizing the windows of the affected application (although moving the window is still possible in OS X, as well as previously hidden parts of the window being usually redrawn, even when the application is otherwise unresponsive). While one application is unresponsive, typically other applications are usable. File system and network delays are another common cause.
Guidelines, tools and methods for developers[edit]
By default, events (and any actions they initiate) are processed sequentially, which works well when each event involves a trivial amount of processing, the spinning wait cursor appearing until the operation is complete. If processing takes long, the application will appear unresponsive. Developers may prevent this by using separate threads for lengthy processing, allowing the application's main thread to continue responding to external events. However, this greatly increases the application complexity. Another approach is to divide the work into smaller packets and use NSRunLoop or Grand Central Dispatch.
- Bugs in applications can cause them to stop responding to events; for instance, an infinite loop or a deadlock. Applications thus afflicted rarely recover.
- Problems with the virtual memory system—such as slow paging caused by a spun-down hard disk or disk read-errors—will cause the wait cursor to appear across multiple applications, until the hard disk and virtual memory system recover.
Instruments is an application that comes with the Mac OS X Developer Tools. Along with its other functions, it allows the user to monitor and sample applications that are either not responding or performing a lengthy operation. Each time an application does not respond and the spinning wait cursor is activated, Instruments can sample the process to determine which code is causing the application to stop responding. With this information, the developer can rewrite code to avoid the cursor being activated.
The Death Loop Mac Os 8
Apple's guidelines suggest that developers try to avoid invoking the spinning wait cursor, and suggest other user interface indicators, such as an asynchronous progress indicator.
Alternate names[edit]
The Death Loop Mac Os X
The spinning wait cursor is commonly referred to as the (Spinning) x (of Death/Doom).[d] The most common words or phrases x can be replaced with include:
- Disk
- (Beach) Ball[11][12]
- (Rainbow) wheel
- Pinwheel
- Pizza[e]
- Pie
- Marble
- Lollipop
See also[edit]
Notes[edit]
The Death Loop Mac Os X
- ^NeXT Optical Discs, Photo of the underside, showing the rainbow effect depicted on the icon (a then new type of media that was built into the early NeXT Cubes.)
- ^often an external AppleCD drive was used
- ^not a single bit was changed
- ^named after the Blue Screen of Death
- ^frequently encountered across Mac users forums as The SPOD
References[edit]
- ^'Mini-Tutorial: The dreaded spinning pinwheel; Avoiding unresponsiveness/slow-downs in Mac OS X'. CNet. 10 March 2005. Retrieved 16 July 2012.CS1 maint: discouraged parameter (link)
- ^'macOS Human Interface Guidelines: Pointers'. developer.apple.com. Retrieved 2018-01-24.
- ^'Troubleshoot the spinning beach ball'. Macworld. 2010-05-28. Retrieved 2020-03-22.
- ^'How to Fix a Spinning Wheel of Death on Mac'. MacPaw. Retrieved 2020-03-22.
- ^'Frozen: How to Force Quit an OS X App Showing a Spinning Beachball of Death – The Mac Observer'. www.macobserver.com. Retrieved 2020-03-22.
- ^'Using the Cursor Utilities (IM: Im)'. Developer.apple.com. Retrieved 2010-04-30.CS1 maint: discouraged parameter (link)
- ^'SetAnimatedThemeCursor'. Developer.apple.com. Retrieved 2010-04-30.CS1 maint: discouraged parameter (link)
- ^Macworld 2002-04-01
- ^Ars Technica Jaguar review: 'The dreading 'spinning rainbow disc' has an all new look in Jaguar'
- ^'WWDC 2012 – Session 709 – What's New in the File System'(PDF). Apple. Retrieved 2018-05-23.
Applications SPOD if they don’t service the event loop for two seconds
CS1 maint: discouraged parameter (link) - ^Swain, Gregory E. (28 May 2010). 'Troubleshoot the spinning beach ball'. ((MacWorld)). Retrieved 16 July 2012.CS1 maint: discouraged parameter (link)
- ^Todd, Charlie (9 March 2012). 'Spinning Beach Ball of Death'. ((Improv Everywhere)). Retrieved 16 July 2012.CS1 maint: discouraged parameter (link)
Death Loop Mgo
External links[edit]
- Apple Human Interface Guidelines: Standard Cursors from Apple's website.
- Perceived Responsiveness: Avoid the Spinning Cursor from Apple's website.
- Troubleshooting the 'Spinning Beach Ball of Death' Excerpt from “Troubleshooting Mac OS X” book where there are some information on how to deal with Spinning Wait Cursor problems.
The Death Loop Mac Os 11
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Spinning_pinwheel&oldid=1012710173'